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Open source bridge simulator. Build with the SeriousProton engine.

Results 204 EmptyEpsilon issues
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Would be nice to have a flash of light as your beams fire

LuaDoc comments (for functions and) for script files look like this: ```lua --- Summary. -- Description; this can extend over -- several lines. ``` Unfortunately, EE scenarios currently start with...

There are two problems when a client enters a server password in the server selection UI: 1. The password is case sensitive, but the font used to display the password...

Pinning an idea from @k9lego's discord; what would be required to allow script-triggered music selection? For example, say I want to disable threat estimates and manually trigger music in a...

I would like to make new ship models. Where can I get acquainted with the requirements for them? What problems can I encounter in the process? Where can I find...

This is an idea from playing too much Allegiance and UFO Afterlight, and from working with real radar&lidar systems. The sensors system is quite naïve: a spaceObject is either seen...

enhancement

Hi, **Problem:** It seems that UI slider for warp is not updated when the value is changed through HTTP api. Related function call is PlayerSpaceship:commandWarp(int8_t target) if I'm correct. **Proposed...

Is it possible to customize the scan dialog with some label instead of "Radio profile" or "Raspberry jam prevention" ? Something like obj:setScanLabel(text) If this is null, then EE use...

I rechecked the code and it looks like we stuck here, because we never triggered it: https://github.com/daid/EmptyEpsilon/blob/1716e22743101136c289947ef8e267c520411c3e/scripts/scenario_08_atlantis.lua#L413-L419 Because we went through the wormhole, in to the territory with a lot...