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Open source bridge simulator. Build with the SeriousProton engine.

Results 204 EmptyEpsilon issues
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#1062 Add `TubeFired` to hardware events

This is my first published scenario. It is a single - ship mission. It should take an hour. There is randomized terrain generation algorithm so that it is replayable. The...

I propose GM screens on client with requests written on PR #597 . With this PR, gm_control_code is now set into script instead of in options file with this command...

I adjusted how locking works for Science's scanning dialog.       Before my change, after the Science Officer got the frequency to lock, there was a 2 second delay before scan was...

As mentioned in #474 I tweaked the mission converter script a little bit.

`comms_station.lua` from the game's scripts directory is still used even if the file is also in the user's scripts directory. (It works if it is *only* in the user's scripts...

It would be nice if most or all of the server settings where either available in the tweak menu or via scripting. In some cases it may be possible to...

Currently the target direction for helm is only updated when the cursor moves. This makes detailed targeting tedious. (As it is, locked rotation radar is not usable for me on...

when EE started as a proxy is unable to bind to a listen server they should quit or retry. Currently the proxy looks like its running with an error message,...

Not sure if this is the right place to post this. But I've had a few issues with EmptyEpsilon on Linux, primarily with different distros keeping the game updated at...