EmptyEpsilon
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Changes on the Faction system
Currently i am reworking the faction system. The three things I want to achive are:
- Adding races. Each race gets a name and an optional description and belongs to a faction. This adds more possibilities in mission design by adding your own race. This is especially useful for the neutral faction.
- The FactionVsFaction status should become more dynamic. The three types neutral, friendly and enemy should stay but they should be the result of a finer scale reaching from -128 to 127 where
-128 <= enemy < -30 <= neutral <= -29 < friendlyThis allows the player to gain and loose standing on interaction with the universe. Of course you should e able to disable this for mission design. - It should be possible to add new factions for mission design. These should exists only temporarily for the mission.
Thoughts?
I do agree with 2 and 3, but 1 should be avoided in my opinion as there is currently no gameplay difference in races.
Propably you are right. The races were just my starting point but that should be outdated since a more dyncamic creation of factions supersedes races which I only included for "story telling purposes".