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[Bug] Autocoolant can set Coolant above 100%

Open srps-git opened this issue 2 months ago • 1 comments

IF autocoolant is true, and you set a system power above what it'd take for 100% cooolant to counter it, the autocoolant will allocate above 100% to compensate.

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srps-git avatar Oct 26 '25 16:10 srps-git

Couldn't reproduce this until I realized this also requires the ship to have more than the default coolant max of 10, i.e.:

player:setAutoCoolant(true):setMaxCoolant(20)

oznogon avatar Oct 27 '25 18:10 oznogon