EmptyEpsilon
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[Bug] Autocoolant can set Coolant above 100%
IF autocoolant is true, and you set a system power above what it'd take for 100% cooolant to counter it, the autocoolant will allocate above 100% to compensate.
Couldn't reproduce this until I realized this also requires the ship to have more than the default coolant max of 10, i.e.:
player:setAutoCoolant(true):setMaxCoolant(20)