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Scenario Surf's Up

Open Xansta opened this issue 9 months ago • 1 comments

A scenario similar to Waves with some additions:

  • Mini missions to improve station services by providing goods
  • Random variations in wave type
    • Clear wave by hunting down enemy base, or they'll keep coming
    • Clear wave by hunting down enemy base protected by defense platforms
    • Enemies attack in formation, kill them all
    • Normal wave, kill them all
    • Randomly get an asteroid storm for a wave
  • Configuration options
    • May select an "older" player ship type at the start
      • Player Cruiser
      • Player Missile Cruiser
      • Player Fighter
    • Starting enemy ship strength: Easy, Normal (the default), Hard, Extreme, Quixotic
    • Pace (the speed of the enemy ships): 10% - 50% faster
  • May interact with transports to get goods for the mini missions
  • Use scenario utilities:
    • Stations use selections from the place stations utility
    • Player ships get named from a pool of random ship names
    • CPU ships are named using the generate call sign
    • CPU ship diversification utility used for additional CPU ships
  • Some CPU ships drop warp jammers. Some warp jammers have additional adverse qualities
    • Piranha F12 - warp jammer field damages player beam systems
    • Farco 11 - plain warp jammer
    • Ranus U - warp jammer field damages player beam systems
    • Stalker Q7 - warp jammer field damages player missile systems
    • Stalker R7 - warp jammer field damages player missile systems
    • Cucaracha - plain warp jammer
    • Atlantis Y42 - plain warp jammer
    • Starhammer V - plain warp jammer
  • Service availability divided between starting stations giving more incentive to protect the stations during the scenario
  • Player ship name banner on stations to facilitate more than one player ship participating
  • GM button to end the scenario early (appears after the scenario runs for 15 minutes)
    • Warning message to players
    • 30 second countdown timer added to some consoles
    • Odin spawned near friendly station(s) after timer countdown is complete
  • Station information added to science database once the station has been contacted
  • Closing screen with mission statistics:
    • number of completed waves and the enemy difficulty setting
    • number of player ships deployed during the mission
    • duration of the mission
    • the advance wave setting (if any)
    • the pace setting (if not normal)

Xansta avatar May 13 '24 15:05 Xansta

Tested at MagFest in January

Xansta avatar May 13 '24 15:05 Xansta