EmptyEpsilon
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Inconsistency in UI Layout
Helm/Weapons/Tactical/Single Pilot share a lot of UI elements, but aren't consistent in where the same control appears on screen.
For example, the "Impulse+Warp+Jump+Request Dock" block appears in 3 different places on the screen:
- Helm: Bottom Left
- Tactical: Bottom Right
- Single Pilot: Upper Left
And within that "block", those controls appear in different spaces relative to each other:
- Helm: Impulse-Left, Warp-Right, Dock-Bottom
- Tactical: Impulse-Right, Warp-Left, Dock-Bottom
- Single Pilot: Impulse-Left, Warp-Right, Dock-Top
Making the layout more consistent would make it easier when flipping between different stations.
Here's a possible layout. I think it's easier to look at and compare the layouts in the presentation slides, but I've also included it as a jpeg:
https://docs.google.com/presentation/d/1ivxKMQSwhsvVdYt0mIkgK2qdOtal7eJ9rYlmlriiMEE/edit#slide=id.g2caa29d1b54_0_135
Your examples were made in a very wide aspect ratio, while EEs base ratio is 4:3. I think a comparison would be easier if you use that aspect ratio.
That, and this adds different inconsistencies. Also, space on the right side is reserved of scenario custom info/buttons