EmptyEpsilon
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Segfault on Debian 11 (bullseye), stable+bpo+fasttrack, IF wireguard interface is present
I cant start the game in any mode, not even in tutorial, as long as there is a wireguard interface there. The game will simply segfault and close.
systemctl stop wg-quick.target solves the issue, but then i lose all my wg tunnels. :/
Im using: Debian 11 stable+bpo+fasttrack and the official .deb release.
Terminal output looks similar to #1741
Ah, that's a good pointer. My suspicion is then that there is an issue with this function: https://github.com/daid/SeriousProton/blob/master/src/io/network/address.cpp#L87
Can you see if it works if you make that function empty? (so delete lines 124 to 149)
When I check out the tag EE-2022.03.16 in EmptyEpsilon and SomethingProton and compile with
-
git clean -ffdx; cmake -DCPACK_PACKAGE_VERSION_MAJOR=2022 -DCPACK_PACKAGE_VERSION_MINOR=03 -DCPACK_PACKAGE_VERSION_PATCH=16; make -j8it crashes. -
git clean -ffdx; cmake -DCMAKE_BUILD_TYPE="Debug" && make -j8it crashes.
When I check out the master branch, it seems to work with both kinds of compilation - I did not change anything.
You cant switch between gamemaster and ship tho, as pressing ESC will close the game. :/
In debug builds, esc is a quick&hard exit. But you can use the home key instead
Seems to work with latest release and debian12 <3