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Show Scanning Dialog only on the screen that requested it

Open FaramosCZ opened this issue 4 years ago • 4 comments

The Science screen (long range radar) is a very powerful source of intel. Also, whenever our crew jumps or warps to a waypoint, we need to know the distance.

However any time the scanning is executed, most of the information you need get hidden behind the Scanning dialog. The bad thing is that the dialog opens on all Science screens, rather that only on the one that requested the scan.

That is greatly annoying.


I would love if the Scanning Dialog could be shown only on the screen of the player that requested it.

There is already a "lock" implemented, so once anyone starts scanning, the "scan button" will vanish, leaving progress bar of the scan behind, so no one else can initiate another scan once one is active.


I would somehow understand (although not like) if the Scanning Dialog would open on all Science screens AND all of the status would be replicated. (so other players could watch the science officer to fiddle with the frequency matching)

FaramosCZ avatar Mar 29 '21 02:03 FaramosCZ

I believe, it could be done by setting some local variable when clicked on SCAN button, so it will not appear on stations, that have not clicked on this button. But I am not sure how it will work with PlayerSpaceship:commandScan(P<SpaceObject> object) - which probably should show scan window on all stations.

hemmond avatar Apr 07 '21 12:04 hemmond

From discussion after last Saturday game, we discussed, that there might be useful variant of adding "Science-" (working title), which will be similar to Science, except there will be no SCAN ability (thus no SCAN button and no scanning dialogue). Pretty much similar to how Strategic Map is derived from Relay.

When crews have separate Captain, this person can have Strategic Map + "Science-" (working title) and thus have access to all information needed for effective command.

hemmond avatar Apr 13 '21 12:04 hemmond

There has also been a linked request for being able to switch sci target mid scan to be able to answer questions like what is the shield strength on $(not current scanning target).

there is a fair chance resolving that may fix this issue as well.

StarryWisdom avatar Jan 31 '22 18:01 StarryWisdom

Not being able to provide information during scanning is intentional. A good science officer knows when there is time to scan and when to not scan.

There is a practical issue with not showing the dialog on other clients. What if the client that opened the scanning disconnects? It's never canceled or finished then.

daid avatar Jan 31 '22 20:01 daid