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REQUEST - Explosion timer for nukes and EMP?

Open matthiaswlkp opened this issue 9 years ago • 4 comments

I really like the Nuke/EMP behavior (I'm a fan of sub sims like Silent Hunter too ;)), although I would really like to see an option for those two missiles to detonate after specified amount of time, that would be customizable from the weapons screen. They already self destruct after a given set of time, correct? Seeing an estimated blast area on the tactical screen is probably a lot to ask, but obviously that would be even cooler ;).

matthiaswlkp avatar Jan 14 '16 13:01 matthiaswlkp

Maybe remote explosion ?

Fouindor avatar Jan 14 '16 14:01 Fouindor

+1 for this, would rather have this ability instead of homing to differentiate between the different missiles

lunerfox avatar Mar 09 '16 13:03 lunerfox

Perhaps, conceptually, missiles could have a handful of alternative detonator modules, some of them semi-programmable. Prior to firing/loading the detonator module could be selected from: proximity-detection (radius, detection sensors), timer (seconds from launch), remote-trigger (via radio signal issued in response to a button press on a spawned button from Weapons console), and absolute position (x,y,z; which is achievable by remote-trigger, but only if you keep watching it, or by timer, but only if you perform accurate distance/speed calculations).

jrwarwick avatar Sep 06 '16 21:09 jrwarwick

Love the idea!

Maybe this could be a 2nd level "Loading" of the missiles that occurs after the initial loading of the tubes.

Missiles will start with the default mode set to homing, but the weapons player can configure the missiles to be remotely detonated (In the case of the nukes/emp) or on a timer (dumb missile but with higher damage)

lunerfox avatar Sep 06 '16 21:09 lunerfox