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Problem with matchmaking

Open neuroimmersion opened this issue 5 years ago • 0 comments

Hello,

I am having an issue with the network. On the VR side everything look OK, the match is created and the application connect to the server.

On the Hololens, I got the cue "searching for virtual environnement" but I don't have the "Connected" cue.

Instead after a while I got "Connection lost. Searching for virtual environnement". In the log of the Hololens: I can see thaht the application find the match and join it.

Found 1 matches: (Filename: C:/buildslave/unity/build/artifacts/generated/Metro/runtime/DebugBindings.gen.cpp Line: 51) Match: default (1) (Filename: C:/buildslave/unity/build/artifacts/generated/Metro/runtime/DebugBindings.gen.cpp Line: 51) MatchMakingClient Join :https://mm.unet.unity3d.com/json/reply/JoinMatchRequest (Filename: C:/buildslave/unity/build/artifacts/generated/Metro/runtime/DebugBindings.gen.cpp Line: 51) 'Vive Observer.exe' (CoreCLR: CoreCLR_UWP_Domain) : Chargé 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\HoloViveObserverVS.Debug_x86.NEUROIMMERSION3\System.Text.Encoding.Extensions.dll'. Le module a été généré sans symboles. Joined match: (Filename: C:/buildslave/unity/build/artifacts/generated/Metro/runtime/DebugBindings.gen.cpp Line: 51) I don't really understand what is going on here

For context: I add the same issue as issue #12 so I switched to 2017.1.1 and I succesfully deploy on the hololens.

I am running the Hololens and the VR application from the same PC

neuroimmersion avatar May 28 '19 10:05 neuroimmersion