HoloViveObserver
HoloViveObserver copied to clipboard
Cannot build to hololens
hi, when trying to compile from VS 2017 I am returned the following: Severity Code Description Project File Line Suppression State Error The command ""D:\Builds\HO02\Unity\Tools\AssemblyConverter.exe" -platform=uap -lock="D:\Builds\HO02\Vive Observer\project.lock.json" -bits=32 -configuration=Release -removeDebuggableAttribute=False -uwpsdk=10.0.15063.0 -path="." -path="D:\UnityVersions\Unity_5_5_2f1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x86\Release" "D:\Builds\HO02\Vive Observer\Assembly-CSharp.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.UI.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.HoloLens.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.Networking.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.VR.dll"" exited with code 1. Vive Observer D:\Builds\HO02\Vive Observer\Vive Observer.csproj 287
any suggestions?
ok I got it to deploy to the hololens in 2017.1.1f1 Now when I go thru the alignment with the controllers I align and it says its aligned but then nothing seems to happen. Should the aligned virtual controller now align with the physical controller from the hololens perspective?
Sorry for my delay, I'm on vacation in Southeast Asia for the time being.
There won't be any "virtual controller" after you align. Once you align (make sure you intersect your controller with the temporary purple "virtual controller" when you align), start creating blocks. You do this by simultaneously squeezing and releasing the triggers of both controllers, which will create a block between both controllers.
You should at least see this through the VR headset, and if aligned correctly/successfully, you should also see this through the HoloLens. On Thu, Jul 5, 2018 at 4:31 AM reillydonovan [email protected] wrote:
ok I got it to deploy to the hololens in 2017.1.1f1 Now when I go thru the alignment with the controllers I align and it says its aligned but then nothing seems to happen. Should the aligned virtual controller now align with the physical controller from the hololens perspective?
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/dag10/HoloViveObserver/issues/12#issuecomment-402561967, or mute the thread https://github.com/notifications/unsubscribe-auth/AEDU6k4SQh1IpJX1XIaM_Dow3UjosSJyks5uDTQcgaJpZM4VC9yI .
Great thanks for this I got it to work! Out of curiosity, how do I make my own custom object that can be shared between the Vive and Hololens? Like say I had my own custom 3D model that I wanted to have stick to the controller?