Dawid Bepierszcz
Dawid Bepierszcz
> Your sample code is not a valid reproduction, it mixes async flow incorrectly and schedules work from a context where the player may already be disconnected or invalid by...
> > > > > > These methods also do not work when executed from the main thread. > > > > > > > > > > > >...
Same issue with `OnGameServerSteamAPIActivated` listener, no longer fired on server startup - it behaves as if the server were in hibernation, but it is not.
> > > > > > These methods also do not work when executed from the main thread. > > > > > > > > > > > >...
> > > > > > > > These methods also do not work when executed from the main thread. > > > > > > > > > >...
> > > > > > > > > > These methods also do not work when executed from the main thread. > > > > > > > >...
> > > > > > > > > > > > These methods also do not work when executed from the main thread. > > > > > >...
But it could actually be something to do with hibernation (`OnGameServerSteamAPIActivated`) not working when hibernation is enabled, but now it doesn't work at all - only when the plugin is...
> NextFrame works fine. The issue is your code, not the framework. You keep passing around invalid references and then complain when they don’t execute. @KillStr3aK already explained the correct...
100% or partially related to threadpool? I used Semaphore to limit concurrent tasks + increased maximum number of processes in system, and problem does not occur or occurs very rarely.