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Metal by Tutorials By the raywenderlich Tutorial Team
Metal by Tutorials
Book
You can get more information from here.
Downloads
You can also download the source code from here.
Images
You can see color images in this book at here.
Summarize
- Chapter 1: Hello, Metal!
- Chapter 2: 3D Models
- Chapter 3: The Rendering Pipeline
- Chapter 4: Coordinate Spaces
- Chapter 5: Lighting Fundamentals
- Chapter 6: Textures
- Chapter 8: Character Animation
- Chapter 9: The Scene Graph
- Chapter 10: Fragment Post-Processing
- Chapter 11: Tessellation & Terrains
- Chapter 12: Environment
- Chapter 13: Instancing & Procedural Generation
- Chapter 14: Multipass & Deferred Rendering
- Chapter 15: GPU-Driven Rendering
- Chapter 16: Particle Systems
- Chapter 18: Rendering with Rays
- Chapter 19: Advanced Shadows
- Chapter 20: Advanced Lighting
- Chapter 21: Metal Performance Shaders
- Chapter 22: Integrating SpirteKit & SceneKit
- Chapter 23: Debugging & Profiling
- Chapter 24: Performance Optimization
Copyright
All rights are reserved to Ray Wenderlich.