ChildhoodAndy

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- 当RigidBody2D的质量属性被设置为0时,刚体的质量变为无限大,此时刚体相当于静态刚体,永远一动不动。但是在Unity中你是无法把一个RigidBody2D的质量设置为0的,所以,当你想创建一个静态刚体时,只需要创建碰撞器,而不需要创建RigidBody2D。 - 当我们勾选了is Kenamatic选项时,这个RigidBody2D就不再受物理引擎控制,我们这时候需要通过Transform来控制RigidBody2D的移动,这个选项经常在脚本里对其进行设置。 - 当Gravity Scale设置为0时,该刚体不再受重力影响。

Maybe, you need vscode and some plugins.

https://github.com/IvanMathy/Boop/pull/238 also you can use tab or control + n to select down, use shift + tab or control + p to select up

support feature in https://github.com/IvanMathy/Boop/issues/204 https://github.com/IvanMathy/Boop/issues/225

@ankurp Dollar/Cent is a nice library. Thanks!:)

提供详细的说明: 1. WSProgressHUD 包含资源Bundle么? 2. 检查下打包产物资源中是否有图片 3. 读取库中Bundle的代码是如何写的?方便的话可以提供下代码

Please list your Podfile、Podspec configs.

I recommend you to use the master branch, because the author has not released the latest tag, the current tag has a bug

不过可以通过另外的方式来实现,下面我分析下: ```ruby def config_file_with_configuration_env(configuration_env) file = config_dev_file if configuration_env == "release_iphoneos" file = config_release_iphoneos_file puts "\n====== #{configuration_env} 环境 ========" elsif configuration_env == "debug_iphoneos" file = config_debug_iphoneos_file puts "\n====== #{configuration_env} 环境...