Daan
Daan
Thanks -- very interesting. On my initial tests it seems a bit slower than MADV_DONTNEED though (but it may be worth it if it fixes the memory accounting). I am...
Thanks for the PR! and apologies for being so late addressing this :-(. But yikes -- this is so fragile; very hesitant to include this ... it may be the...
Thanks! Does this also happen in Debug mode or only in Release builds?
Thanks for the report -- I think we might be able to reduce it using v3 (v3.1.4+) but it may need some experimentation. Can you try v3.1.5 with the following...
Hmm, difficult to say -- I was hoping one of those options would help. v3 is created mainly to have generally much less commit than v2 so not sure if...
That looks like spam? -- I would not click on that link. Let me see if I can remove it.. (as an aside, I think the commit can be negative...
Hi @maxbachmann -- ah, I am not sure what exact commit but in the latest `dev` / `dev-slice` it should be fixed I think; In particular, all OS statistics now...
Great you have a playstation port ! :-) (I guess you cannot share the port 's `prim.c` ?). In "uninitialized" mode there is a call at some point in `process_load/init`...
Thanks! .. but yikes, that can cause a lot of overhead just to support constructor contexts (which are the only feature that need to copy arbitrary blocks). As an aside,...
Ah yes, OpenBSD. We can't really have just constructor contexts carry their size as they can switch between the actual type (say list) and their context. We could perhaps optimize...