d4rkpl4y3r

Results 33 comments of d4rkpl4y3r

Adding the audio source to the exclusion list should work as a workaround until I fix this eventually. The exclusion list also ensures that `Delete unused GameObjects` doesn't delete anything...

Yeah idk why its not doing that for you. My own avatar has a material property animation getting correctly remapped when merged into my main mesh and a different material....

Thanks. From this I can tell that the shader portion indeed does generate code to handle the animated material property and the only thing that seems to be missing is...

Ok I figured out the issue. You looked at the wrong generated animation. The one referenced in the optimized fx layer indeed does have the repath. However the animation relies...

If you can change your animator workflow to WD OFF then it will probably work. Idk if that's viable to do for you. Yes I will be trying to fix...

Ok, I looked more into this and now I am even more confused. It seems like my optimizer already handles WD ON material property animations fine? All my attempts to...

I can't reproduce this issue. The two places where I do `mat.shader = something` I have it wrapped with render queue preservation since that assignment resets it to from shader.

Any more info on how this happened? Maybe some special shaders or shader inspectors?

The optimizer is already very conservative with what it detects as merge able layers in the animator. If you can provide a simple reproduction I can add whatever is breaking...