d3-tile
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Generalized 2D transforms?
In the future, d3-zoom will likely support arbitrary 2D transforms (at the very least, rotate and non-uniform scaling, if not skew). We should think about how this might affect the d3-tile API. For one thing the logic will be more complex to determine which tiles are visible in the viewport, as the tiles will no longer be axis-aligned.
I have exactly same problem. As I apply the rotation on my canvas, the d3-tile malfunctions as deciding which tile to render