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gl debug callback should be extern(System) and not necessarily throw

Open AndrejMitrovic opened this issue 9 years ago • 3 comments

It's typed as extern(Windows), this is pretty much wrong on Linux. :P

Also, apparently newer drivers like to emit a whole bunch of info messages now, so the user has to filter the message before deciding whether it's an actual error or not (sigh).

AndrejMitrovic avatar May 16 '16 00:05 AndrejMitrovic

@p0nce can you add me back to the https://github.com/d-gamedev-team/ org if you still have access? I have a whole bunch of maintenance work I have to do on these projects. :)

AndrejMitrovic avatar May 29 '16 19:05 AndrejMitrovic

Sure :) I was wondering what happened to you!

p0nce avatar May 29 '16 20:05 p0nce

I was busy at some other place ;)

I'm still there but I want to get back to OSS-dev.

Thanks for re-adding me!

AndrejMitrovic avatar May 29 '16 21:05 AndrejMitrovic