Dennis Albrecht

Results 27 comments of Dennis Albrecht

On the one hand, I can see that not being able to pay the units is a corner case where this is realistic, but on the other hand it clashes...

Another item for this idea collection: Have a viewable history of a game. When it is my turn, I can enter some "History" mode in which I can step through...

The quoted "problem" with slightly reduced money for cut off tiles wasn't the issue here. I just wanted to summarize all of it as best as I could. That a...

Oh, of course, I must have forgotten about this (my) older thread about the initial game state ;) But good to know that you are testing around with new ways...

oh, sorry, wasn't searching for similar issues this time, but I still think that I added additional information/ideas to justify this post (even if I should have put them in...

I just realized, if you have only one kingdom left and the kingdom gets auto-selected, this might mess with the warning dialog about "forgotten kingdoms" in the way that you...

Similarly, I would really prefer if either the message-box or the game map was movable with such a message present. I mostly encounter this problem with the "game end" message,...

I saw videos of the original game (haven't played it yet either) where the player commented that a stalemate could be possible in a specific situation, hence I'm not sure...

Well, in multi-player matches this should probably just come down to one player suggesting a draw (like in chess). And for single-player matches against AIs, there would be a lot...

I can see the logic behind that suggestion but I'm not sure that this would actually improve the game in general. First of: > it is possible for at least...