Dennis Albrecht
Dennis Albrecht
On the one hand, I can see that not being able to pay the units is a corner case where this is realistic, but on the other hand it clashes...
Another item for this idea collection: Have a viewable history of a game. When it is my turn, I can enter some "History" mode in which I can step through...
The quoted "problem" with slightly reduced money for cut off tiles wasn't the issue here. I just wanted to summarize all of it as best as I could. That a...
Oh, of course, I must have forgotten about this (my) older thread about the initial game state ;) But good to know that you are testing around with new ways...
oh, sorry, wasn't searching for similar issues this time, but I still think that I added additional information/ideas to justify this post (even if I should have put them in...
I just realized, if you have only one kingdom left and the kingdom gets auto-selected, this might mess with the warning dialog about "forgotten kingdoms" in the way that you...
Similarly, I would really prefer if either the message-box or the game map was movable with such a message present. I mostly encounter this problem with the "game end" message,...
I saw videos of the original game (haven't played it yet either) where the player commented that a stalemate could be possible in a specific situation, hence I'm not sure...
Well, in multi-player matches this should probably just come down to one player suggesting a draw (like in chess). And for single-player matches against AIs, there would be a lot...
I can see the logic behind that suggestion but I'm not sure that this would actually improve the game in general. First of: > it is possible for at least...