Ashgard-Keep
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A Godot roguelike
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Ashgard-Keep issues
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As the title says, maybe implement Arrow Key movement. Custom controls would be the best, but probably a bit too much work. In-game controls tab too. :-)
I ran the project with godot 2.1 and it works great, but I was wondering if you'd like to try porting it to godot 3? I converted the project to...