congusbongus

Results 209 comments of congusbongus

It looks like this value can be different to CDOGS_DATA_DIR due to various packaging scenarios, but I don't remember how this works. In any case we would need to test...

https://github.com/cxong/cdogs-sdl/commit/7fa536b9895a923b6ee945651101ca29d1b50f10 this change may be relevant, for setting DATA_INSTALL_DIR

Interesting, I think github release is making the 64 bit release Please use the 32 bit builds in the meantime

we enable most warnings and set as error in order to be more strict. Is this something that can be fixed upstream in tinydir? Are its functions too big to...

which version of ubuntu/gcc runs into this error? - from build logs, it's ubuntu 20.04 gcc GNU 13.2.0

Rogue page down; reproduce archived version here: By Mark Damon Hughes <[email protected]>    The original Rogue algorithm is pretty nifty. Any time you need a random dungeon, give this a...

Other algos: - [ ] Perlin terrain/island - [x] [Building interior](http://www.redactedgame.com/?p=106) - [ ] [Geomorphs](https://rpgcharacters.wordpress.com/maps/geomorph-mapping-project/)

- [ ] [Rooms and mazes](http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes/) - Randomly place rooms, fill the empty space with a maze, connect everything up, remove dead ends

- [ ] Overlapping rooms generator - Somewhat inspired by a custom algo, start by generating rooms of random sizes, which will overlap; then choose random ones to place, from...

- [ ] [Evil Scientist's Cellular Automata](http://www.evilscience.co.uk/a-c-algorithm-to-build-roguelike-cave-systems-part-1/) A very nice extension to normal CA, where selecting cells at random instead of doing the whole thing in phases allows for more...