cdogs-sdl
cdogs-sdl copied to clipboard
Classic overhead run-and-gun game
Split from #211 http://www.gamedev.net/page/resources/_/creative/visual-arts/make-a-particle-explosion-effect-r2701 The goal is to remake the explosions in the game. Currently they are expanding balls of damaging cloud. A better explosion would have: - Particle effects...
In #585 quick play changes from a single random endless map to a campaign with completable missions. But these missions are very simple. We could randomly generate campaigns that follow...
Instead of disintegrating and leaving a blood pool, animate characters dropping to the ground. To avoid redoing this animation for every character class, have them drop face-down and abruptly, so...
C-Dogs already uses some audio processing features like #507 , #438 , #369 but these are coded in a way that's hard to maintain. It would be nice to use...
Split from #145 - Destroyed wall graphics (rubble?) - Fix up neighbouring walls on destruction - Only allow some weapons to destroy walls (dynamite)?
Currently there's one set of variables for player velocity, and it is used both for sliding and for bullet push-back. When actors collide with walls, they do not lose their...
For certain map objects, add the ability to pick them up and throw at enemies using the switch/slide button. When held, pressing fire throws and switch/slide again sets it down....