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Classic overhead run-and-gun game

Results 160 cdogs-sdl issues
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Split from #211 http://www.gamedev.net/page/resources/_/creative/visual-arts/make-a-particle-explosion-effect-r2701 The goal is to remake the explosions in the game. Currently they are expanding balls of damaging cloud. A better explosion would have: - Particle effects...

gameplay
assets

In #585 quick play changes from a single random endless map to a campaign with completable missions. But these missions are very simple. We could randomly generate campaigns that follow...

gameplay

Is possibl?

infrastructure
help wanted

Instead of disintegrating and leaving a blood pool, animate characters dropping to the ground. To avoid redoing this animation for every character class, have them drop face-down and abruptly, so...

engine
assets

https://docs.snapcraft.io/c-c-applications/7817

infrastructure
help wanted

C-Dogs already uses some audio processing features like #507 , #438 , #369 but these are coded in a way that's hard to maintain. It would be nice to use...

engine
assets

Split from #145 - Destroyed wall graphics (rubble?) - Fix up neighbouring walls on destruction - Only allow some weapons to destroy walls (dynamite)?

engine
assets
blocked

Currently there's one set of variables for player velocity, and it is used both for sliding and for bullet push-back. When actors collide with walls, they do not lose their...

engine

For certain map objects, add the ability to pick them up and throw at enemies using the switch/slide button. When held, pressing fire throws and switch/slide again sets it down....

engine
gameplay
assets
blocked