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Classic overhead run-and-gun game

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Actors have both an alert sound and death sound; when you kill them unawares both sounds play which sounds wrong. Instead, actors should have a reference to their currently playing...

engine

utils.c is searching data files in CDOGS_DATA_DIR, so make sure that the files are also installed there (similar to CDOGS_DOC_DIR).

The linux binary that's part of the releases is not ideal - it probably only works on specific flavours of linux, and it can use newer libraries not available in...

infrastructure
help wanted
good first issue

On [Ubuntu build servers](https://launchpad.net/ubuntu/+source/cdogs-sdl/1.5.0+dfsg-1/+build/27776539) the build fails with this error: ``` [ 32%] Building C object src/cdogs/CMakeFiles/cdogs.dir/campaigns.c.o cd //obj-x86_64-linux-gnu/src/cdogs && /usr/bin/cc -DSTATIC -I//src -I//src/cdogs -I//src/. -I//src/proto/nanopb -I//src/cdogs/.. -isystem /usr/include/SDL2 -g...

Unless I'm missing something, these are not playable.

bug
infrastructure

When the dynamic gameplay background is shown (before the campaign is selected), the screen can be resized with no issues. When a static image is shown, resizing the window changes...

bug

When playing with multiple local players, once a player selects Done in the equip menu (last menu before game starts), the entire menu area is hidden. Instead the equip menu...

ux

Migration guide: https://github.com/libsdl-org/SDL/blob/main/docs/README-migration.md Some features to take advantage of: - Main callback (probably a good idea for long-term flexibility, since many frontends like emscripten want to use callbacks) - Audio...

question
engine
infrastructure