cdogs-sdl
cdogs-sdl copied to clipboard
Classic overhead run-and-gun game
Various parts of the game currently show controls (keys, buttons) as coloured text; these should have a button-shaped background to show them more clearly
Big issue to collect all ideas for customising the android port; will split off when necessary. The android port (will) sets a compiler flag `__ANDROID__`; this can be used to...
So players can get on top of buildings, into basements etc ## Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/6895250-portals-teleporters-multi-storey-levels?utm_campaign=plugin&utm_content=tracker%2F347422&utm_medium=issues&utm_source=github)** We accept bounties via [Bountysource](https://www.bountysource.com/?utm_campaign=plugin&utm_content=tracker%2F347422&utm_medium=issues&utm_source=github).
The knife is the only melee weapon, and is hard to balance. A medium range melee weapon, maybe one that is swung/lunged, could be interesting. ## Want to back this...
I am running Arch Linux x86_64 and I keep getting the following error: `20231230-004717 ERROR [MAIN ] [player_template.c:111] PlayerTemplatesLoad(): loading player templates 'players.cnf'` I have tried building from source from...
I had a conversation with @cxong about this and he’s receptive to the idea. **Problem:** it’s pretty hard to attract new C contributors to a project like this because the...
With the help of [dani567](https://dani567.itch.io/) we're gonna attempt to make a high definition version of CDogs' pixel-art assets by upscaling them from a 16px baseline to 32px. This is part...
Hello! Currently, we are using `c_hashmap` https://github.com/petewarden/c_hashmap which has been deprecated and suggests https://github.com/sheredom/hashmap.h as a replacement. From https://github.com/petewarden/c_hashmap/blob/master/README: "This version is now deprecated, since it's unmaintained. `@sheredom` has a...
Hello! When I ask to use the shared ENet (`-DUSE_SHARED_ENET=ON`) cmake doesn't check for the `enet` unlike `SDL2`. And so build files get written without any issue. It's the `ninja`...
``` SDL2 include dir: /usr/include;/usr/include/SDL2 Data dir is ../ running /usr/bin/cmake -E copy_if_different /home/dexah/Documents/Projects/cdogsinthebrowser/cdogs-sdl/src/cdogs/yajl/api/yajl_parse.h /home/dexah/Documents/Projects/cdogsinthebrowser/cdogs-sdl/src/cdogs/yajl/..//include/yajl 2>&1 running /usr/bin/cmake -E copy_if_different /home/dexah/Documents/Projects/cdogsinthebrowser/cdogs-sdl/src/cdogs/yajl/api/yajl_gen.h /home/dexah/Documents/Projects/cdogsinthebrowser/cdogs-sdl/src/cdogs/yajl/..//include/yajl 2>&1 running /usr/bin/cmake -E copy_if_different /home/dexah/Documents/Projects/cdogsinthebrowser/cdogs-sdl/src/cdogs/yajl/api/yajl_common.h /home/dexah/Documents/Projects/cdogsinthebrowser/cdogs-sdl/src/cdogs/yajl/..//include/yajl 2>&1...