cx384
cx384
It's rebased now.
> Just one thing: Please modify the testtools (remover, branding iron, ...) in devtest to make them able to point the test entities. OK, now all testtools that work on...
Thanks for the review. I also removed your merge commit and rebased properly, since this is what the `CONTRIBUTING.md` says. I hope I addressed everything appropriately. > Throughout the code,...
I have added a backward compatibility such that when you connect with a new client to an old server you still get a crosshair. (But it has to be part...
Rebased, now it uses the refactored builtin HUD code. Note, with the rebase I may have reversed the changes which grorp made in #14501 and #14521, since when I made...
I don't think those new drawtypes are particularly bad, but it would be good to have a discussion first, how useful they are and some use cases. `plantlike_rooted` for example...
I'm still not very convinced. For the nodebox inside a node `covered` it may be better to just have a drawtype that allows multiple nodeboxes inside one node (with different...
`covered` may not be necessary for mesh, since you can incorporate the cover into the mesh, but it is still useful. A use case I can think of is a...
Currently the death menu is fully client managed, and can already be overwritten with CSM. https://github.com/minetest/minetest/blob/2766c70ad3b32f61b6f8f5bbcb2af9cfd38c6cef/src/client/game.cpp#L2899-L2904 (You have to override the `minetest.registered_on_death` table to get rid of the builtin one,...