Christian Walther
Christian Walther
My opinion as the one who wrote the original cursor drawing code (replacing Cyan’s broken one) is that the cursor should not be of a constant size relative to the...
> A lot of modern games do detach the cursor from the render resolution. So the game is rendered at whatever resolution the user has selected for performance. But UI...
Out of curiosity: Has something like this existed in CC and was removed, or how else is it possible for a player to change the fog (for everyone) on Deep...
Okay, CI has completed successfully (including the new _Check examples / embedding-full_ job), so no more force pushes for a bit.
I have no particular opinion regarding single-feature vs. kitchen-sink examples, although at some point the number of examples may become unwieldy or a maintenance burden. For now, as an improvement...
I have rebased the current work on master, which required a few adjustments (mostly for the `umodule`→`module` renaming). Will push the commits one by one so CI can check them...
I’m not sure what’s up with the intermittently failing _unix port / coverage_32bit / thread_exc1.py_, it seems to have absolutely nothing to do with my changes.
> I've created a thread in the developer channel in the Playdate discord to discuss the possibility of MicroPython on Playdate; thought you might be interested 😄 Thanks for the...
Rebased on master with minor adjustments, in particular for #13653. Next up on my to-do list is still filesystems (with #12137 merged, there is one obstacle out of the way).
I suspect the `make submodules` should in this case be `make -f micropython_embed.mk submodules`, because that’s the makefile that builds MicroPython. `Makefile` builds the embedding application. I guess I should...