cvweiss
cvweiss
@JimmyRoth I've solved this issue on my server. I had several threads making calls to the ESI server and each of them would "sleep" to slow down the number of...
> To be perfectly honest, I suspect that it's quite possible that part of the reason you are hitting those because of other errors on our side. Please report them,...
I created this awhile back to help with information on these structures: https://www.reddit.com/r/evetech/comments/hvltq3/zkill_22k_structures_w_name_and_position/
I believe the issue here is that mails that were deleted and then purged (trash emptied) were still showing up via API.
In game mails are trashed to a "trash can" API doesn't indicate this in any way, nor can we move mails to/from "trash can" via api
I'd say your current method works well enough. You could also try verifying your IDs against the known ranges. Only concern is older IDs before the IDs became sequential, and...
Blueprints are handled in killmails with the singleton flag. Nothing further needs to happen with the killmail endpoint.
I work around this issue by directly altering the string and removing content between "description:" and the fields that come after. Then parse the JSON. Unless you want to keep...
Looks like just a problem with search, not all of ESI. https://esi.evetech.net/latest/universe/types/56748/?datasource=tranquility&language=en
It is definitely possible. There are two types of ANDs that are possible with these searches (1): - Comparisons are happening within the same array (2) $and { attacker [...