Christopher Van Wiemeersch
Christopher Van Wiemeersch
yes, intentionally for now. I wanted to get basic pages stubbed out for the various tools first (see issue #199). but, at the very least, an announcement at the top...
Today, exporting glTF from Sketchfab is easy and rendering as an `` in A-Frame is a nice flow. I've gotten this done, and I have a short tutorial (with screenshots)...
Links for A-Frame: - https://medium.com/@kfarr/building-a-vr-user-interface-for-a-frame-city-builder-38b0c86ed7b7 - https://github.com/haydenjameslee/networked-aframe/blob/master/docs/Tutorial:%20Create%20your%20first%20Networked-Aframe%20experience.md
Thanks for this! This proved way trickier than I anticipated from reading the Oculus docs.
Additionally, generate them for individual browser and headset pages.
GamePadExtensions flag has to be enabled in chrome://flags to have acces to the Daydream controllers
oh nice, thanks - didn't notice that was the exact cause (now/lately/always?)
Per https://hacks.mozilla.org/2017/08/firefox-55-supports-webvr/#comment-21575 @kearwoodgilbert: what's the official status + notes I can provide for folks wondering about timeline/dependent bugs for Linux support?
thanks for digging in and clarifying, @ChristophHaag - on it!
FYI: JanusWEB, the framework, seems to: * http://vrsites.com/ * https://web.janusvr.com (Filed issue #220 for that.)