Christopher Van Wiemeersch

Results 179 comments of Christopher Van Wiemeersch

Don't worry about it for now. I'll test several experiences to see. No immediacy needed for this one.

Like this: https://twitter.com/phacktweets/status/767863503298277376

(This can be done by someone on the Mozilla VR team.)

This actually takes now takes the splash page significantly longer to render the text, buttons, etc. (which I filed in #86). And, per my original comment, the experience should enter...

The warnings could be supressed, but IMO the fix should be to make the textures be of POT.

à la https://github.com/MozVR/mozvr-site/blob/4f5ea91/package.json#L17-L23

WIP: ``` json { "name": "puzzle-rain", "version": "1.0.0", "description": "A room-scale WebVR puzzle game for the HTC Vive.", "repository": { "type": "git", "url": "git+https://github.com/mozvr/puzzle-rain.git" }, "main": "lib/index.js", "dependencies": { "autoprefixer":...

Nice, I see you added a visual countdown timer in d3acaae. I'll have to try it out tomorrow. Hope it addresses some of my concerns, but I also worry that...

I see that changes have been made, but most of these issues, at least to me, have not been addressed. In fact, the game mechanics, based on my personal experience...

Just sent an email with my observations and thoughts. Let me know if you'd rather I continue the discussion here.