Christopher Van Wiemeersch
Christopher Van Wiemeersch
maybe not entirely necessary
We had and have several issues on file for A-Frame. @ngokevin and @dmarcos closed a ton of them by doing a lot of smart stuff to make asset management work...
Notice in the first sentence that I'm talking about [production](https://mozvr.com/puzzle-rain/). I said between 6 and 10 seconds. You said 6.18, so that's within the range I'm talking about. As mentioned...
@caseyyee if you get a chance, do you have any spare cycles to get the controllers fixed?
/cc @caseyyee
Display message/reminder if "WebVR Simulation API"/Emulator Chrome extension is installed + detected
Also, it's worth mentioning that [the extension](https://chrome.google.com/webstore/detail/webvr-api-emulation/gbdnpaebafagioggnhkacnaaahpiefil?hl=en) doesn't have Gamepad support yet, so the game cannot be controlled (easily). Arturo added keyboard controls for when a user doesn't have a...
(This can be done by someone on the Mozilla VR team.)
https://github.com/mrdoob/three.js/issues/4248#issuecomment-125244327 has some good concepts.
Not really necessary, esp with HTTP/2 push but will keep open
But, can't the game just assume that your hands aren't crossed? I mean, it's quite possible, just seems unlikely. Every time I've started up the experience, and almost every time...