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Intersection two obj model crash !!!
``Hello, I am looking for a robust Boolean library, I found it is a good choice, but there are some problems. For example, when I Intersection the next two OBJ's, crash occurs.
Assertion failed: 3rd/mcut/source/kernel.cpp, 3567 at '(int)intersection_test_ivtx_list.size() >= 2'
McutMesh mesh_src; mesh_src.Load(src);
McutMesh mesh_cut; mesh_cut.Load(cut);
if (!mesh_src.Available() || !mesh_cut.Available()) {
return nullptr;
}
const McFlags Flags = MC_DISPATCH_FILTER_FRAGMENT_SEALING_INSIDE | MC_DISPATCH_FILTER_FRAGMENT_LOCATION_BELOW;
auto dispatch_ret = ::mcDispatch(
context_,
MC_DISPATCH_VERTEX_ARRAY_FLOAT | MC_DISPATCH_ENFORCE_GENERAL_POSITION | Flags,
&(mesh_src.vertices_[0]),
&(mesh_src.face_indices_[0]),
&(mesh_src.face_sizes_[0]),
(uint32_t)(mesh_src.vertices_.size() / 3),
(uint32_t)mesh_src.face_sizes_.size(),
&(mesh_cut.vertices_[0]),
&(mesh_cut.face_indices_[0]),
&(mesh_cut.face_sizes_[0]),
(uint32_t)(mesh_cut.vertices_.size() / 3),
(uint32_t)mesh_cut.face_sizes_.size());
if (MC_NO_ERROR != dispatch_ret) {
is_error_ = true;
return nullptr;
}