ue4genny
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Injecting a dll causes the program to crash
I have changed the following offsets: GUOBJECTARRAY_PAT
, FNAME_TOSTRING_PAT
,UOBJECT_PROCESSEVENT_INDEX
Maybe I found the wrong offset for the song? Are there any tutorials on this?
Regarding UOBJECT_PROCESSEVENT_INDEX
: there are too many references, which one should I choose?
thanks
still fails. Can you provide a tutorial on ShooterGame? This can benefit anyone getting started with the project, thanks.
crash at GetClass
. I found the correct GUOBJECTARRAY_PAT, but still crashes, ue4.27.2 (shootgame).
> ue4genny.dll!UObjectBase::GetClass() Line 126 C++
ue4genny.dll!get_full_name(UObjectBase * obj) Line 43 C++
ue4genny.dll!find_uobject(const char * obj_full_name) Line 70 C++
ue4genny.dll!UEnum::GetPrivateStaticClass() Line 32 C++
ue4genny.dll!UEnum::StaticClass() Line 2004 C++
ue4genny.dll!UObjectBaseUtility::IsA<UEnum>() Line 546 C++
ue4genny.dll!DCast<UEnum *,UObjectBase *>(UObjectBase * In) Line 14 C++
ue4genny.dll!generate() Line 583 C++
hi, can anyone with experience using this project help me out, it would be greatly appreciated.
I've read some articles pointing to incorrect struct offsets, but I'm always using the same engine version.