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Recognize l3p's light.dat as a Blender light
It would be very helpful if light.dat was imported as light object instead of a mesh object.
I've actually been working on the LDraw light parts. I'll add this to the task.
I've read through: https://www.ldraw.org/forums/thread-21721.html?highlight=light.dat http://www.hassings.dk/l3/l3p.html
Blender has point, sun, spot, and area lights. Rotation and color look to work the same as any other part. But I have a couple questions.
How do you specify what kind of light it is meant to be? How do you specify the brightness?
it should correspond to a point light as far as I know - and I think points have a radius which can be inferred from scale. Not sure how the brightness would work - might have to check through the l3p source?-- ~Thomas
Hi @cuddlyogre I am wondering if you've had time to look at this issue again recently?