godog
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Skip undefined steps in after scenario hooks
🤔 What's changed?
After scenario hooks will no be invoked after non-last undefined step.
⚡️ What's your motivation?
Originally, undefined steps that were in the middle of scenario would invoke s.runAfterScenarioHooks
and then proceed to next steps. This may result in multiple invocations of after scenario hooks which is incorrect behavior.
🏷️ What kind of change is this?
- :bug: Bug fix (non-breaking change which fixes a defect)
♻️ Anything particular you want feedback on?
📋 Checklist:
- [x] I agree to respect and uphold the Cucumber Community Code of Conduct
- [ ] I've changed the behaviour of the code
- [ ] I have added/updated tests to cover my changes.
- [ ] My change requires a change to the documentation.
- [ ] I have updated the documentation accordingly.
- [x] Users should know about my change
- [x] I have added an entry to the "Unreleased" section of the CHANGELOG, linking to this pull request.
This text was originally generated from a template, then edited by hand. You can modify the template here.
Codecov Report
Merging #494 (e158c25) into main (fd5b6a1) will not change coverage. The diff coverage is
100.00%
.
@@ Coverage Diff @@
## main #494 +/- ##
=======================================
Coverage 81.69% 81.69%
=======================================
Files 27 27
Lines 2267 2267
=======================================
Hits 1852 1852
Misses 316 316
Partials 99 99
Impacted Files | Coverage Δ | |
---|---|---|
suite.go | 87.61% <100.00%> (ø) |
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Go API Changes
# github.com/cucumber/godog ## compatible changes Feature: added # summary Inferred base version: v0.12.5 Suggested version: v0.13.0