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Benchmarking ✔️

Open euisuny opened this issue 6 years ago • 2 comments

Several benchmarking examples needed for our pasta language:

  • [x] phong
    • [x] Framework
    • [x] Linguine
    • [x] GLSL
    • [x] Optimized
  • [x] reflection
    • [x] Framework
    • [x] Linguine
    • [x] GLSL
    • [x] Optimized
  • [x] texture
    • [x] Framework
    • [x] Linguine
    • [x] GLSL
    • [x] Optimized
  • [x] shadow map
    • [x] Framework
    • [x] Linguine
    • [x] GLSL
    • [x] Optimized
  • [ ] water (http://www.chinedufn.com/3d-webgl-basic-water-tutorial/)
    • [ ] Framework
    • [ ] Linguine
    • [ ] GLSL
    • [ ] Optimized
  • [ ] basic ray tracing
    • [ ] Framework
    • [ ] Linguine
    • [x] GLSL
    • [ ] Optimized
  • [ ] bump
    • [ ] Framework
    • [ ] Linguine
    • [x] GLSL
    • [ ] Optimized
  • [x] Synthetic worst case

Following a general mantra of "DORCS" for benchmarks --

  1. Diversity (Application & Computational)
  2. Orthogonality
  3. Realism
  4. Coverage
  5. Self-containment

euisuny avatar Feb 13 '19 02:02 euisuny

Looks good! We can use this thread to keep track of how well we think we're doing with respect to diversity & coverage especially.

sampsyo avatar Feb 13 '19 03:02 sampsyo

Updated with a more detailed breakdown of where we're at with each benchmark.

Chillee avatar Feb 13 '19 20:02 Chillee