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Benchmarking ✔️
Several benchmarking examples needed for our pasta language:
- [x] phong
- [x] Framework
- [x] Linguine
- [x] GLSL
- [x] Optimized
- [x] reflection
- [x] Framework
- [x] Linguine
- [x] GLSL
- [x] Optimized
- [x] texture
- [x] Framework
- [x] Linguine
- [x] GLSL
- [x] Optimized
- [x] shadow map
- [x] Framework
- [x] Linguine
- [x] GLSL
- [x] Optimized
- [ ] water (http://www.chinedufn.com/3d-webgl-basic-water-tutorial/)
- [ ] Framework
- [ ] Linguine
- [ ] GLSL
- [ ] Optimized
- [ ] basic ray tracing
- [ ] Framework
- [ ] Linguine
- [x] GLSL
- [ ] Optimized
- [ ] bump
- [ ] Framework
- [ ] Linguine
- [x] GLSL
- [ ] Optimized
- [x] Synthetic worst case
Following a general mantra of "DORCS" for benchmarks --
- Diversity (Application & Computational)
- Orthogonality
- Realism
- Coverage
- Self-containment
Looks good! We can use this thread to keep track of how well we think we're doing with respect to diversity & coverage especially.
Updated with a more detailed breakdown of where we're at with each benchmark.