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[Suggestion for 1.13] Load submods from datapacks

Open vico93 opened this issue 7 years ago • 0 comments

Well, seems like in 1.13 Data Packs will be a thing.

Like resource packs but for servers or worlds. They have stuff like loot tables or advancements, instead of textures and clientside stuff.

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What about add support for load submods from datapacks? For example, everything under CS4's namespace folder would be parsed by CS4 (for example: awesome_data_pack\customstuff4\<submod folder here>)

It would be a great way to organize things on MC directory (both client and server), being in a more vanilla feel, and a better way to distribute submods.

vico93 avatar Aug 13 '17 18:08 vico93