Vas Crabb

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You can use [this workaround](https://github.com/mamedev/mame/compare/4413fecfd2bf21dfbc46a72b8114b42635d64c05...b7e0fa72b92f8f6761a1a59e8ffdc46f6d17e6cc) in the mean time: ```diff diff --git a/3rdparty/sol2/sol/sol.hpp b/3rdparty/sol2/sol/sol.hpp index 8b0b7d36ea4ef..1a9375d996d2f 100644 --- a/3rdparty/sol2/sol/sol.hpp +++ b/3rdparty/sol2/sol/sol.hpp @@ -19416,7 +19416,13 @@ namespace sol { namespace function_detail...

> I suppose we could add a bit of caching, which would improve performance with larger hunks, but would rather not add the complexity when a 2048 hunk size will...

> PPSSPP accesses ISOs in 2048-byte increments since it's the natural sector size, games often do things by sector. > > It seems ridiculous to want to create CHDs with...

Why are you guys taking it out on us? > My god, chdman finds ever more ways to make trouble for us.. For a feature of the format that’s been...

> Simply because PPSSPP's I/O code relies on a 2048-byte hunk size, and it was working fine with the createdvd command until you guys changed it. It's a bit frustrating....

> Just to note, CHD compression of PSP games is on average better with 2048 than 4096. Did you compare it to 16384? Because that’s equivalent to the 8-sector hunks...

@clawgrip can you please consider this? Did this Bongo set have any PCB mods?

I’m going to have to say no on this for now, for two reasons: * There are people doing ongoing work on util/cdrom.cpp, and this would interfere with it. *...

I ran it for a while, and there are no unmapped memory accesses for the MSM5205. Given the additional sound module connects to a ROM socket, perhaps reading certain ROM...

It might be a good idea to add parent/clone relationships for patch releases – e.g. make 6.0, 6.0.1 and 6.0.2 clones of 6.0.3.