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bring SPIR-V backend up-to-date

Open csyonghe opened this issue 8 years ago • 3 comments

csyonghe avatar Nov 08 '16 00:11 csyonghe

How to?

realvictorprm avatar Jul 29 '17 13:07 realvictorprm

Source/SpireCore/SpirVCodeGen.cpp is the relevant file. There are GLSL and HLSL code gen in that folder too that you could cross reference. The SpireMiniGameEngine repo has a Vulkan backend that will accept GLSL if you have an Nvidia card that you could set up to verify correctness, or you could use Spire as a standalone compiler and pass the SPIR-V in to any Vulkan renderer.

hofstee avatar Jul 29 '17 16:07 hofstee

Okay, thanks. I'll look what I can do.

realvictorprm avatar Jul 29 '17 16:07 realvictorprm