RimThreaded
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Rimthreaded breaks plant generation with Geological Landforms
Developer To Do Notes:
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Non-Vanilla Bug Report
Describe the bug
When running Rimthreaded together with Geological Landforms the plant generation seems to break
Steps to reproduce the behavior (VERY IMPORTANT)
- Install Geological landforms and Rimthreaded
- Start new colony on any tile containing a landform
- Note that the map is entirely devoid of trees regardless of biome
Error Logs ?
[Geological Landforms v1.6.5] Detected potential conflict: The mod "RimThreaded" (majorhoff.rimthreaded) adds a destructive patch that will likely override or break some functionality of Geological Landforms.
Patch method: static System.Boolean RimThreaded.RW_Patches.WildPlantSpawner_Patch::WildPlantSpawnerTickInternal(RimWorld.WildPlantSpawner __instance)
Target method: System.Void RimWorld.WildPlantSpawner::WildPlantSpawnerTickInternal()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
LunarFramework.Logging.IngameLogContext:Log (LunarFramework.Logging.LogContext/LogLevel,string,System.Exception)
LunarFramework.Logging.LogContext:Warn (string,System.Exception)
LunarFramework.Patching.PatchGroup/<>c__DisplayClass28_0:<CheckForConflicts>b__0 (System.Reflection.MethodBase,HarmonyLib.Patch)
LunarFramework.Patching.PatchGroup:CheckForConflicts (string,System.Action`2<System.Reflection.MethodBase, HarmonyLib.Patch>)
LunarFramework.Patching.PatchGroup:CheckForConflicts (System.Action`2<System.Reflection.MethodBase, HarmonyLib.Patch>)
LunarFramework.Patching.PatchGroup:CheckForConflicts (LunarFramework.Logging.LogContext)
GeologicalLandforms.GeologicalLandformsAPI:Init ()
LunarFramework.Bootstrap.Entrypoint:InitComponent (LunarFramework.Bootstrap.LunarComponent)
LunarFramework.Bootstrap.Entrypoint:OnPlayDataLoadFinished ()
LunarFramework.Internal.Patches.Patch_Verse_StaticConstructorOnStartupUtility:LateInit ()
(wrapper dynamic-method) Verse.StaticConstructorOnStartupUtility:Verse.StaticConstructorOnStartupUtility.CallAll_Patch1 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
HugsLib log
Hugslib would not upload
Player.log (Optional)
https://pastebin.com/ZyV44jAK
**Mod list (Preferably a RimPy compatible list.)
- Harmony
- Core
- Royalty (Optional)
- Ideology (Optional)
- Biotech (Optional)
- HugsLib
- GeologicalLandforms
- Biome Transitions
- RimThreaded