Pawns Intermittently Idling
Developer To Do Notes:
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Non-Vanilla Bug Report
Describe the bug
Initial pawn randomly wanders instead of fully completing tasks. For example, will plant one patch in hydroponics but then wander immediately after. Will go hunting but along the way start to wander instead.
Steps to reproduce the behavior (VERY IMPORTANT)
- Play normally. Might be after getting another colonist? The issue didn't really present itself in the early-game (when colonist was solo).
Error Logs ?
RimWorld.WorkGiver_DoBill provided target Thing_ElectricStove33029 but yielded no actual job for pawn Skye. The CanGiveJob and JobOnX methods may not be synchronized.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimThreaded.JobGiver_Work_Patch:TryIssueJobPackage (RimWorld.JobGiver_Work,Verse.AI.ThinkResult&,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) RimWorld.JobGiver_Work:RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1 (RimWorld.JobGiver_Work,Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.ThinkNode_PrioritySorter:Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage_Patch0 (Verse.AI.ThinkNode_PrioritySorter,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
RimThreaded.Pawn_JobTracker_Patch:DetermineNextJob2 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
RimThreaded.Pawn_JobTracker_Patch:TryFindAndStartJob (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.TryFindAndStartJob_Patch1 (Verse.AI.Pawn_JobTracker)
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
RimThreaded.TickList_Patch:NormalThingTick ()
RimThreaded.RimThreaded:ExecuteTicks ()
RimThreaded.RimThreaded:ProcessTicks (RimThreaded.RimThreaded/ThreadInfo)
RimThreaded.RimThreaded:InitializeThread (object)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart (object)
HugsLib log
https://gist.github.com/HugsLibRecordKeeper/78c53f7eaa8f025f5cb8e01ecf7cdc33
Player.log (Optional)
Save file ?
Kingless Confederacy of Dothieraoum.zip
Screenshots (Optional) ?
❗❗❗ Add screenshots to help explain your problem here ❗❗❗
Mod list (Preferably a RimPy compatible list.) ?
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
<version>1.3.3200 rev719</version>
activeMods:
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.royalty</li>
<li>ludeon.rimworld.ideology</li>
<li>unlimitedhugs.hugslib</li>
<li>edb.preparecarefully</li>
<li>vat.epoeforked</li>
<li>fluffy.modmanager</li>
<li>lwm.deepstorage</li>
<li>mehni.pickupandhaul</li>
<li>uuugggg.replacestuff</li>
<li>jaxe.rimhud</li>
<li>dhultgren.smarterconstruction</li>
<li>uuugggg.whatismypurpose</li>
<li>majorhoff.rimthreaded</li>
knownExpansions:
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.royalty</li>
<li>ludeon.rimworld.ideology</li>
</ModsConfigData>
Also occurs in Vanilla RT. See attached save file for cooking issue. Also noticed pawn set to prioritize mining (Lucky) idling when multiple nodes are designated to be mined and tailoring as well.
Hugs Lib Log: https://gist.github.com/HugsLibRecordKeeper/c9fb751e635239d8798d856947e981fe Player Log: Player.log Save File: Fenba.zip