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[Rim of Madness - Vampires] Rim of Madness Vampires; Problems with pawn generator

Open pO0P3R125 opened this issue 3 years ago • 0 comments

Describe the bug The special pawn generator of the mod isn't working right (it throws an error due to the pawn generator failing in creating a new vampire because it isn't probably thread safe, and then the game chokes a bit, wanting to gave them the vampirism hediff. But rimthreaded {2.4.3} seems better suited than before handling this error, it thread restarted before {know it from experience})

Steps to reproduce the behavior (VERY IMPORTANT)

  1. Make a new colony (preferably with the highest threat scalation so you get the most raid points possible, or load "vampires" save)
  2. Configure vampires to appear a 100% of the time
  3. Add hours till its night
  4. Generate a raid (the more pawns you get the better)
  5. See error (or load "vampires error" save)

Error Log Player.log https://gist.github.com/6020bf8bd88a9cce84ff3b4795d73a11

Save file Vampires.zip

Screenshots Starting pawns who should get eaten by vampires RimWorldWin64_ZzrzMabTJF First Raid (none of them are vampires) RimWorldWin64_LHVqZzKAuT RimWorldWin64_etaT9qGDZt RimWorldWin64_yzWAZOkjSw Second Raid (only one of them is a vampire) RimWorldWin64_ksesfZO8zZ RimWorldWin64_duNmUjqvJa RimWorldWin64_YC6wgSJLbd RimWorldWin64_rgRX6C8FH7

Mod list (Preferably a RimPy compatible list.)

  • Harmony
  • Core
  • Royalty (optional)
  • HugsLib
  • JecsTools
  • Rim of Madness Vampires
  • RimThreaded

pO0P3R125 avatar Jul 03 '21 09:07 pO0P3R125