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[Rim of Madness - Vampires] Rim of Madness Vampires; Problems with pawn generator
Describe the bug The special pawn generator of the mod isn't working right (it throws an error due to the pawn generator failing in creating a new vampire because it isn't probably thread safe, and then the game chokes a bit, wanting to gave them the vampirism hediff. But rimthreaded {2.4.3} seems better suited than before handling this error, it thread restarted before {know it from experience})
Steps to reproduce the behavior (VERY IMPORTANT)
- Make a new colony (preferably with the highest threat scalation so you get the most raid points possible, or load "vampires" save)
- Configure vampires to appear a 100% of the time
- Add hours till its night
- Generate a raid (the more pawns you get the better)
- See error (or load "vampires error" save)
Error Log Player.log https://gist.github.com/6020bf8bd88a9cce84ff3b4795d73a11
Save file Vampires.zip
Screenshots
Starting pawns who should get eaten by vampires
First Raid (none of them are vampires)
Second Raid (only one of them is a vampire)
Mod list (Preferably a RimPy compatible list.)
- Harmony
- Core
- Royalty (optional)
- HugsLib
- JecsTools
- Rim of Madness Vampires
- RimThreaded