FFHQ-UV icon indicating copy to clipboard operation
FFHQ-UV copied to clipboard

Converting a UV texture made for HiFi3D++ into a UV texture for FLAME

Open Oocean35 opened this issue 1 year ago • 3 comments

Hi @csbhr, Thanks a lot for sharing this amazing work ? Any idea how to convert a UV texture made for HiFi3D++ into a UV texture for FLAME ? Thanks a lot !

Oocean35 avatar Sep 29 '23 14:09 Oocean35

There are two possible ways to achieve this:

  1. Use the interactive nonrigid registration tool to align the HiFi3D++ UVmap to the FLAME topology;
  2. Recreate the FLAME topology assets, and redesign the DataSet_Step4_UV_Texture process to generate the FLAME version of FFHQ-UV.

However, converting a HiFi3D++ UV map to a FLAME UV map is not a trivial matter. We have provided a way to directly apply the HiFi3D++ UVmap on the FLAME head mesh, please refer to [here].

csbhr avatar Oct 09 '23 08:10 csbhr

There are two possible ways to achieve this:

  1. Use the interactive nonrigid registration tool to align the HiFi3D++ UVmap to the FLAME topology;
  2. Recreate the FLAME topology assets, and redesign the DataSet_Step4_UV_Texture process to generate the FLAME version of FFHQ-UV.

However, converting a HiFi3D++ UV map to a FLAME UV map is not a trivial matter. We have provided a way to directly apply the HiFi3D++ UVmap on the FLAME head mesh, please refer to [here].

hi, is there some more detailed steps

hijacks12 avatar Oct 30 '23 10:10 hijacks12

I think there are still limitations to FLAME heads, but if I had a head model created by Character Creator4, how should I convert this

Brown2Wang avatar Dec 20 '23 09:12 Brown2Wang