FFHQ-UV
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Converting a UV texture made for HiFi3D++ into a UV texture for FLAME
Hi @csbhr, Thanks a lot for sharing this amazing work ? Any idea how to convert a UV texture made for HiFi3D++ into a UV texture for FLAME ? Thanks a lot !
There are two possible ways to achieve this:
- Use the interactive nonrigid registration tool to align the HiFi3D++ UVmap to the FLAME topology;
- Recreate the FLAME topology assets, and redesign the DataSet_Step4_UV_Texture process to generate the FLAME version of FFHQ-UV.
However, converting a HiFi3D++ UV map to a FLAME UV map is not a trivial matter. We have provided a way to directly apply the HiFi3D++ UVmap on the FLAME head mesh, please refer to [here].
There are two possible ways to achieve this:
- Use the interactive nonrigid registration tool to align the HiFi3D++ UVmap to the FLAME topology;
- Recreate the FLAME topology assets, and redesign the DataSet_Step4_UV_Texture process to generate the FLAME version of FFHQ-UV.
However, converting a HiFi3D++ UV map to a FLAME UV map is not a trivial matter. We have provided a way to directly apply the HiFi3D++ UVmap on the FLAME head mesh, please refer to [here].
hi, is there some more detailed steps
I think there are still limitations to FLAME heads, but if I had a head model created by Character Creator4, how should I convert this