FFHQ-UV
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FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction
Why are the models generated from the same picture inconsistent in size, with displacement and scaling, different sizes of face edges, and different shoulders?
Dear authors, Thanks for the open sourced code and dataset. However I notice quite a lot of samples(1448) from the FFHQ-UV dataset has missing information of its sourced FFHQ sample....
Hi ! Where is uv coordinates of eyeball? I want to optimize eyeball's texture by rendering pipline, which needs uv coordinates of vertex of eyeball's mesh
请问你们使用的是什么显卡配置的环境呢,我在3090上一直没法配置好此环境。python3.7+tensorflow1.5+nvdiffrast都会报错
Hi, First, thanks for sharing this dataset with the community! we have recently released a new dataset named FFHQ-UV-Intrinsics dataset, that is composed of intrinsic texture maps for 10K subjects...
如何使用a100去搭建这个项目的环境,我看他的tensorflow代码对应的cuda版本很低。
Is there a way to render the final UV texture map in higher resolution, say 2048x2048 or 4096x4096, instead of default 1024x1024?
is it possible to change the skin color of the uv png?
>> Drop 01223.png, there is no face detected in the inversed image! 为啥检测不出人脸