mscreen
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Viewport 2.0
Being able to draw using VP2.0 renderer (hardware renderer only ATM)
It seems to work in Maya 2014 (vp2.0 and hardware renderer)... I have to test it on recent versions.
I did my tests in maya 2016 SP1 and seemed to work no problem
tested in maya 2017 works in directx 11, and legacy doesn't work in coreProfile (compatibility & strict)
Hi, @csaez , this looks like a great tool that you've made. Id love to adapt this for VP2.0. Id love to help, but havent found any examples of VP2 opengl drawing thats not in a plugin. Do you have any advice? Thanks!!