mscreen
mscreen copied to clipboard
Drawing OpenGL in Maya was never easier.
I just got this in my mailbox and thought the best place for it would be here. It sounds like a good opt-in feature, although it brings a few tricky...
Right now I'm multiplying the points by the transformation matrix in python-land, it works ok-ish for very simple primitives but it wont scale at all (it's kind of a hack...
This is probably tricky as there's a lot of moving parts involved, I need to do some research...