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Drawing OpenGL in Maya was never easier.

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Being able to draw using VP2.0 renderer (hardware renderer only ATM)

todo

I just got this in my mailbox and thought the best place for it would be here. It sounds like a good opt-in feature, although it brings a few tricky...

idea

Right now I'm multiplying the points by the transformation matrix in python-land, it works ok-ish for very simple primitives but it wont scale at all (it's kind of a hack...

todo

This is probably tricky as there's a lot of moving parts involved, I need to do some research...

idea