Alan Davies

Results 41 comments of Alan Davies

Is this in the pre-release 1.0.45, or do I need to wait for a proper 1.0.45?

I did not get these errors on the dnd 2.1 migration, so I assume it is fixed.

The problem is in ControlManager.ts https://github.com/flamewave000/dragonflagon-fvtt/blob/9a307430fdb7b0d9f497f1d9d72ec941b671b237/lib-df-buttons/src/ControlManager.ts#L167 ```typescript const firstGroup = groups.find(x => !x.button && !x.toggle); firstGroup.active = true; if (firstGroup) this.activateGroupByName(firstGroup.name); ``` The `firstGroup.active = true;` needs to be moved...

This would also be handy for the [Damage Log](https://github.com/cs96and/FoundryVTT-damage-log) module, which I am the author of. Currently, I am [monkey patching `BetterRollsChatCard.prototype.applyDamage`](https://github.com/cs96and/FoundryVTT-damage-log/commit/884590de373fbe18fded0522a086cf4bdc012924#diff-2a0dd8870724b1454c4a3bc2119a6b76070ed5c5fef3b6e6a932b87c07dc9402R80) so that I can extract the damage type....

There is nothing in core foundry or the dnd5e system that does this. My Damage Log module monitors for actors' HP changing via the `preUpdateActor` hook, and then pops a...

I've submitted a pull request that fixes this issue and #377.

I submitted a pull request, but it has not been accepted and officially released. You will have to apply my patch to your Foundry server manually.

I've submitted a pull request that fixes this issue and #380. I think my pull request is slightly "more correct" than @Zakkon 's #378 as it calls correctly calls `updateEmbeddedDocuments`

Note that BetterRolls is no longer being developed. Unless you are still on v9 of foundry, you should switch to Ready Set Roll