supercolliderjs
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bufferSetn not working as expected
I am attempting to use bufferSetn
to set samples into a pre-allocated buffer, but it's not working for me. I allocate the buffer like this:
await server.buffer(10);
Then I try to set it like this:
const payload = [
-0.000732421875,
0.00103759765625,
-0.000823974609375,
0.00103759765625,
-0.00103759765625,
0.000732421875,
-0.000732421875,
0.000823974609375,
-0.000732421875,
0.000823974609375
];
sc.server.msg.bufferSetn(0, 0, payload);
But when I subsequently use bufferGetn
to interrogate the buffer contents it shows it to be still empty:
console.log(await server.callAndResponse(sc.server.msg.bufferGetn(0, 0, 10)));
Using readBuffer
works fine, in that case bufferGetn
shows me that the contents of the buffer have been set (readBuffer
allocates it's own buffer, though).
What am I doing wrong? Is this the expected result?