crocket
crocket
https://mattyhall.github.io/posts/2015-02-20-scripting-in-haskell.html was written in past, and it suffered the lack of `nl :: Num n => Shell a -> Shell (n, a)` and `filter` for `Shell`. I think you better...
Yes, it's better to mention `mfilter` in your tutorial because Matthew Hall suffered a perceived lack of `filter`. Or, you could export `mfilter` as `filter` in your library.
I think it would.
You could replace system-filepath with http://hackage.haskell.org/package/path There's also `path-io`
![Cave Story (en) 0 7 0-211028-133259](https://user-images.githubusercontent.com/748856/139191521-fe674130-6290-407c-9ab8-fed90636cedd.png) Mainly, the level bar becomes white often after I get damaged or change weapon if weapons are at the same level.
Now, I understand why the level bar becomes white. If I switch between weapons of the same level, the game thinks I haven't switched weapons and shows animation for weapon...
Are the slow spots fixed by now? Can I mitigate slowdown by setting CPU speed to 200% in Genesis GX Plus libretro core?
``` [13939:13967:1009/170357.376818:ERROR:object_proxy.cc(621)] Failed to call method: org.freedesktop.Notifications.GetCapabilities: object_path= /org/freedesktop/Notifications: org.freedesktop.DBus.Error.Spawn.ChildExited: Process org.freedesktop.Notifications exited with status 1 [13939:13993:1009/170357.402296:ERROR:object_proxy.cc(621)] Failed to call method: org.freedesktop.DBus.Properties.Get: object_path= /org/freedesktop/UPower: org.freedesktop.DBus.Error.ServiceUnknown: The name org.freedesktop.UPower was not...
This doesn't happen on i3.
I can reproduce this issue on qutebrowser, too.