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Implementing a GURPS 4e game aid for Foundry VTT

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Custom hit locations are being imported at the end of the list, with blank spread numbers.

I know it quickly gets too complicated to handle all situations automatically, but damage modifiers should be consumed from the modifier bucket separately from attack modifiers. User should be able...

For effects with variable costs like Healing or spells. So the user is prompted to input the amount they want to spend and the OtF formula can use that number...