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Feature Request: Bonus damage on attacks & Penetrating Damage

Open yoshisman8 opened this issue 2 years ago • 0 comments

Certain spells and abilities (for example Flaming Weapon or its other elemental variants) apply +2 typed damage if the weapon manages to deal at least 1 damage after DR calculations. Meaning that this +2 damage is added post-DR calculations. Currently, there is no way to make this more automated and the GM has to manually either reduce the DR against the additional damage or manually add the extra damage under the Penetrating Damage field. Other sources of penetrating damage

Ideally, we could shave off some clicks and types by allowing damage bonuses to be 'penetrating damage' or 'post DR damage'. A possible implementation could be to add the following tag to damage OtF formulas:

+x dmg *Penetrating or +xd dmg *Penetrating or +xd + y *Penetrating

This would cause the damage to be added to the box here as normal (Perhaps with something like *P to denote it is penetrating).

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Then, on the next damage roll the user does, this extra damage is rolled as its own damage entry but still added to the total; Just like how high rate of fire weapons work or how it works when you tell the roller to roll damage X times.

When applying this damage, however, the penetrating damage is added to the final total damage, treating the target's DR as 0. This can also be turned on/off manually by a new checkbox on the right-most column called "Penetrating" or this can be a checkbox right underneath the "Override DR for Location" box simply called "Byasses DR" (which would gray out the box above. This has to be toggleable Per Damage entry!

Example: I use the +2 burn *Penetrating OtF before clicking my [2d+2 cr] damage OtF. The printed damage chat card shows 2 damage lines. 7 crushing and 2 Burn. When I click "Apply All to X" the 2 burn damage is listed as its own damage entry with the "Penetrating" checkbox turned on. The target has 6 DR, meaning there's 1 leftover damage. But because the 2 burn damage has the penetrating tag the final damage is 3 as the Burn damage treats the DR as 0.

A bonus thing could be to be able to apply *Penetrating to any damage roll, this means that things like Malediction can be made faster and remove the load off the GM of having to set the DR to 0 every time.

yoshisman8 avatar Sep 06 '22 17:09 yoshisman8